Escapism: A powerful predictor of internet gaming disorder among video gamers

A new study is the first to compare professional electronic sport (esport) players with recreational video game players and explores the similarities and differences between what motivates each group. While the two groups are psychosocially different, they found that both esport and recreational gamers run the risk of developing internet gaming disorder when their intense immersion in the activity is tied to escapism.

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Virtual walking system for re-experiencing the journey of another person

Virtual-reality researchers have developed a virtual-walking system that records a person's walking and re-plays it with vision and foot vibrations. Psychological experiments showed that the sensation of walking and telepresence from the oscillating visual flow combined with foot vibrations is stronger than without vibrations. The system can reconstruct the experience of walking to people who are a distance away, or who have a disability that may impair walking in the future.

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Irony and humor keep teenage #gymlads healthy on social media

Teenage boys rely on social media to access a wealth of information about living a healthy lifestyle — but rather than being victims of online harms, such as an unhealthy body image obsession, the majority are able to use humor, irony and banter to navigate social media content.

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Virtual reality may help foster learning and collaboration across health professions

One of the biggest challenges to implementing interprofessional education for health professions students is scheduling. Could virtual reality education help? A small new study focused on palliative care, says yes.

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